CS2 to Marvel Rivals sensitivity converter

Enter your Counter-Strike 2 sensitivity and DPI to get the Marvel Rivals sens that turns the exact same distance. To convert by hand, multiply your CS2 sens by 1.2571.

Marvel Rivals sensitivity

1.51
cm / 360°
43.3 cm
inches / 360°
17.05 in
Exact value
1.50857
Multiplier
× 1.2571

Formula

CS2 to Marvel Rivals formula

Marvel Rivals sens = CS2 sens × 1.257143

Counter-Strike 2 turns 0.022° per mouse count at sensitivity 1; Marvel Rivals turns 0.0175°. The ratio of the two, 0.022 ÷ 0.0175, is the multiplier. It holds at any DPI as long as you use the same DPI in both games.

Marvel Rivals: Third-person heroes can feel different even at an identical 360° distance.

Chart

CS2 to Marvel Rivals sens chart

At 800 DPI in both games.

CS2 sensMarvel Rivals senscm / 360°
0.81.0164.9
11.2652
1.21.5143.3
1.51.8934.6
1.82.2628.9
22.5126
2.53.1420.8
33.7717.3

Converting from

Sensitivity in Counter-Strike 2

Also applies to CS:GO

Counter-Strike 2 keeps the classic Source yaw of 0.022° per count (the m_yaw value), which is why its numbers carry over to Apex and TF2 unchanged. Raw input is always on, the field of view is fixed, and scoped speed is set separately with zoom_sensitivity_ratio.

Where to set it
Settings → Keyboard / Mouse → Mouse Sensitivity, or sensitivity in the console
Common range
0.8–1.5 at 800 DPI (35–65 cm/360°)

Converting to

Sensitivity in Marvel Rivals

Marvel Rivals is a third-person hero shooter on Unreal Engine 5. Its 0.0175° yaw sits between Valorant’s and Overwatch 2’s, and sensitivity can be set globally or per hero, so check that the hero you play has not overridden the global value.

Where to set it
Settings → Keyboard → Mouse Sensitivity (set per hero if you change it there)
Common range
1.5–3 at 800 DPI (22–44 cm/360°)

Ranges compared

Where CS2 players land in Marvel Rivals

Competitive CS2 players mostly use 0.8–1.5 at 800 DPI, which converts to Marvel Rivals 1.01–1.89. Marvel Rivals players typically sit at 1.5–3, so most CS2 players land on the slow side in Marvel Rivals. Plenty keep it that way: your muscle memory matters more than matching everyone else.

FAQ

CS2 to Marvel Rivals sens questions

How do I convert CS2 sens to Marvel Rivals?

To keep the same feel, multiply your CS2 sens by 1.2571. At the same DPI, CS2 1.2 equals Marvel Rivals 1.51. If you play Marvel Rivals at a different DPI, enter both DPIs in the converter above and it compensates.

What is CS2 1.2 in Marvel Rivals?

CS2 1.2 at 800 DPI is Marvel Rivals 1.51 at 800 DPI (exactly 1.50857). Both need 43.3 cm of mouse movement for a full 360° turn.

Is CS2 sensitivity the same as Marvel Rivals?

No. CS2 turns 0.022° per mouse count at sensitivity 1 and Marvel Rivals turns 0.0175°, so the same number in Marvel Rivals is 1.26× slower. That is why you need to convert.

Where do I change sensitivity in Marvel Rivals?

Settings → Keyboard → Mouse Sensitivity (set per hero if you change it there). Third-person heroes can feel different even at an identical 360° distance.

Why does Marvel Rivals feel different at the converted sens?

The converted value matches your 360° distance exactly, but CS2 and Marvel Rivals use different fields of view and camera setups, so targets can appear to move at a different speed on screen. Make sure mouse acceleration is off in both games and in Windows, then give it a few sessions before tweaking.

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