Marvel Rivals to CoD sensitivity converter
Enter your Marvel Rivals sensitivity and DPI to get the Call of Duty sens that turns the exact same distance. To convert by hand, multiply your Marvel Rivals sens by 2.6515.
Formula
Marvel Rivals to CoD formula
CoD sens = Marvel Rivals sens × 2.651515Marvel Rivals turns 0.0175° per mouse count at sensitivity 1; Call of Duty turns 0.0066°. The ratio of the two, 0.0175 ÷ 0.0066, is the multiplier. It holds at any DPI as long as you use the same DPI in both games.
Marvel Rivals: Third-person heroes can feel different even at an identical 360° distance.
CoD: Leave ADS sensitivity multiplier at 1.00 with the Relative transition to keep ADS consistent with hipfire.
Chart
Marvel Rivals to CoD sens chart
At 800 DPI in both games.
| Marvel Rivals sens | CoD sens | cm / 360° | eDPI (Marvel Rivals) |
|---|---|---|---|
| 1 | 2.65 | 65.3 | 800 |
| 1.25 | 3.31 | 52.3 | 1000 |
| 1.5 | 3.98 | 43.5 | 1200 |
| 1.75 | 4.64 | 37.3 | 1400 |
| 2 | 5.3 | 32.7 | 1600 |
| 2.5 | 6.63 | 26.1 | 2000 |
| 3 | 7.95 | 21.8 | 2400 |
| 3.5 | 9.28 | 18.7 | 2800 |
Converting from
Sensitivity in Marvel Rivals
Marvel Rivals is a third-person hero shooter on Unreal Engine 5. Its 0.0175° yaw sits between Valorant’s and Overwatch 2’s, and sensitivity can be set globally or per hero, so check that the hero you play has not overridden the global value.
- Where to set it
- Settings → Keyboard → Mouse Sensitivity (set per hero if you change it there)
- Common range
- 1.5–3 at 800 DPI (22–44 cm/360°)
Converting to
Sensitivity in Call of Duty
Also applies to Warzone, Black Ops 7, Black Ops 6, MW3
Modern Call of Duty uses the same 0.0066° yaw as Overwatch 2 and Destiny 2 for hipfire. ADS speed depends on the ADS multiplier, Monitor Distance Coefficient and whether ADS field of view is Affected or Independent, so leave those at default until hipfire feels right.
- Where to set it
- Settings → Controller/Mouse → Mouse → Mouse Sensitivity
- Common range
- 4–8 at 800 DPI (22–43 cm/360°)
Ranges compared
Where Marvel Rivals players land in CoD
Competitive Marvel Rivals players mostly use 1.5–3 at 800 DPI, which converts to CoD 3.98–7.95. CoD players typically sit at 4–8, so a typical Marvel Rivals sens lands inside the usual CoD range once converted.
FAQ
Marvel Rivals to CoD sens questions
How do I convert Marvel Rivals sens to CoD?
To keep the same feel, multiply your Marvel Rivals sens by 2.6515. At the same DPI, Marvel Rivals 2 equals CoD 5.3. If you play CoD at a different DPI, enter both DPIs in the converter above and it compensates.
What is Marvel Rivals 2 in CoD?
Marvel Rivals 2 at 800 DPI is CoD 5.3 at 800 DPI (exactly 5.30303). Both need 32.7 cm of mouse movement for a full 360° turn.
Is Marvel Rivals sensitivity the same as CoD?
No. Marvel Rivals turns 0.0175° per mouse count at sensitivity 1 and CoD turns 0.0066°, so the same number in CoD is 2.65× slower. That is why you need to convert.
Where do I change sensitivity in Call of Duty?
Settings → Controller/Mouse → Mouse → Mouse Sensitivity. Leave ADS sensitivity multiplier at 1.00 with the Relative transition to keep ADS consistent with hipfire.
Why does CoD feel different at the converted sens?
The converted value matches your 360° distance exactly, but Marvel Rivals and CoD use different fields of view and camera setups, so targets can appear to move at a different speed on screen. Make sure mouse acceleration is off in both games and in Windows, then give it a few sessions before tweaking.
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